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Good Day!
I was playing around with Caligari 2... What a deception. I must agree
that the 3D environment is incredible, but the modeler and animation suck big time. I guess I'm too pampered with Imagine. Anyways, is there anyway of getting the nice highlights that Caligari 2 produces in Imagine. I know that Caligari does not use raytracing, still like some of its results.
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21400.3.1.1691 Re: Brush wrap on ground
7/16/92 09:46 20/ John J Humpal <johnh@jhunix.hcf.jhu.edu>
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Catherine Simon writes:
>
> One of the first things I tried to do, was wrap a brush (repeating)
> on to the ground, but try as I might I couldn't get it to work.
>
As I recall, you have to rotate the brush axis (*not* the object
axis so that the y-axis pokes through (is perpendicular to and penetrates)
the ground. Ground objects are the only objects which don't auto-position
the brush axis properly.
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>
> BTW, what advantage is there to using Imagine's built in ground?
>
It has infinite extent and renders very quickly.
--
-John
John J. Humpal -- johnh@jhunix.hcf.jhu.edu -- short .sig, std. disclaimer
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21400.3.1.1692 Re: lha converters?
7/16/92 10:30 7/ "mark w. davis DTN 548.8749" <davis@soomee.zso.dec.com>
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There is a unix version of lha. I recall seeing it in
one of the source newsgroups. I cannot remember which
one but you might want to check the misc.sources or
unix.sources (or whatever) archives. I will see if
I can locate them, also.
mark
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"What?!? Sore again?" -- Bugs Bunny to Yosemity Sam
Date: Tue, 5 Mar 91 11:14:05 +0100
From: her@compel.dk (Helge Egelund Rasmussen)
To: mark@westford.ccur.com
Subject: Journeyman
Command:
>Hey, does anybody know how good journeyman is? I just saw a review in
>Amiga World about it. Spline modeling is what I like and want.
>well see ya.
I have only had Journeyman for a few weeks, so I'm still at the learning
stage.
It is VERY advanced, but unfortunately it has quite a few bugs in the rendering
module: I get GURU's when I try to render a picture(!!).
Command:
However, if I change the picture size to 320x400, it work ok, so
I guess that the problem is with the handling of PAL machines.
I have told Hash Enterprises about it, so now I'll see how good their customer
service is...
A new version (1.2) should be released in the near future.
I'll probably post a longer 'review' of it when I get the new version.
Here is little 'description' of it:
Command:
Journeyman is delivered on two diskettes, one contain the software and the
other contains files which are used when you try the tutorial section of
the manual.
The manual are good and contain a large tutorial section in which you create a
full 80 frame animation of a jumping/bowing worm!!
It seems that the tutorial is for the NEXT version of the program, as it is
describing commands which doesn't exist in the reference section or in
the program.
Command:
Journeyman consist of 6 programs: Sculpture, Character, Action, Direction,
Render and Display.
SCULPTURE is a mix of the Imagine 'forms' and 'detail' editors.
You create simple objects (called 'segments) here, but assignment of
attributes etc. is done in the CHARACTER module.
All 'faces' are created of 'patches' which is curved surfaces. Because of this
you don't need as many faces as you would use in other 3d programs.
The program try to keep a smooth connection between patches, but it is possible
to create sharp (peaked) connections as well.
Command:
You can modify the patches by moving the control-points, and by
modifying three parameters (magnitude, alpha-bias and gamma-bias), which
define the curvature of the patch.
The magnitude decides how flat the patch is; if the magnitude is 0 the patch
is peaked at the control point, if the magnitude is very great then the patch
is flat.
The bias values control the angles of the patch near the controlpoint.
You only have two windows, but you can assign these to front, bottom, right,
Command:
left, top bottom or eye-view as you want.
It is possible to edit the object from all these views (including the eye view).
One of the very nice features is that you can 'paint' on your object very
easily. If you press the 'j' key, you end up in a little painting program.
Here you can render your object in shaded view, and it is then possible to
paint on the object (for instance you could put make-up on a head!). It is
possible to load brushes from other paint programs if you wish, but you
can't use more than 32 colors. It is also possible to load IFF brushes from
other painting programs.
Command:
Another thing that you can do, is to draw a face and profile view of your
object in the paint program. Then you can change this into a three dimensional
object by pressing a key.
Because of the spline/patch oriented interface, it is very easy to create
smooth objects.
In the CHARACTER program, you create characters by connecting the segments
created in the sculpture program; it is here that you add attributes to
Command:
the objects. It has a lot of different textures, and you have a preview feature
so that you can see what the texture looks like before rendering.
The textures are very nice, but they are also VERY expensive in rendering time.
It is possible to set values for:
Ambient light,
Transmission,
Reflection,
Roughness,
Red, Green, Blue,
Command:
Sphecular reflection.
There is only one slider for each of these (Imagine, I think, has three for
Sphecular reflection). Values are from 0 to 100 (Imagine has values between
0 and 255).
The ACTION program is used to create motion, it is best compared to the cycle
editor in Imagine.
Here you can create skeleton motion by keyframing as in the cycle
editor, but you have MUCH more control over what is happening.
For instance, you can modify curves which show how a object is moving in the
Command:
X, Y and Z directions over time, and then you can modify it as you want
(to create acceleration/decelleration etc.)
You can also morph an object, either by moving 'control points' or by
changing the curve parameters (magnitude and bias).
It is also possible to get a graph of this, and modify this if you want.
Finally you can create 'spine' motions. If you bend/turn/stretch a spine in an
object, the object will bend/turn/stretch too (and still be smooth etc.).
This can be controlled by graphs too.
The DIRECTION program corresponds to the Imagine 'Stage editor'.
Command:
Here you do the same things as you can do in the stage/action editor.
You can create spline paths for objects, lights and the camera, and you can use
graphs to modify acceleration etc.
Focal length, light colors, light bulb widths etc. is also governed by graphs,
so you have a lot of control over what is happening.
The camera can act as a real camera, that is it can be set up so that things
may be out of focus depending on distance (Depth Of Field).
All motion is governed by paths and graphs, so you can accelerate/decellerate
objects.
The 'action list editor' and the 'morph list editor' is where you assign
Command:
skeleton motion and morphs to the objects. A skeleton motion/morph isn't a
part of an object, for instance, you can use different motion/morphs for the
same object.
The RENDER program corresponds to the Imagine project editor.
Here you add the background color (which can't vary as it can in Imagine),
it is possible to add a haze effect to the picture.
It is possible to render in Preview mode (=ham), Anim file mode and Iff 24
bit mode. It is also possible to use antialiassing, enable/disable shadows and
Command:
choose between scanline or raytracing.
As I mentioned, I've had a lot of problems with this part of Journeyman.
In fact the only way I have been able to use this module is by using
the PREVIEW 320x400 mode which work most of the time (nearly everything else
crashes the machine!!)
The renderer seems slower than the one in Imagine, especially if one are using
textures.
DISPLAY is just another iff/anim viewer.
Command:
Overall, I like the program very much.
You have MUCH more control over motion etc. than you have in Imagine.
It is NOT possible to 'morph' texture parameters as you can do in Imagine.
As in Imagine, light sources isn't objects; they are added in the Direction
module (= Imagine stage editor). Because of this it is very difficult to create animations with objects holding lamps etc (ie. A man walking with a flashlight).
I think that the Imagine renderer is quite a bit better than the one in
Journeyman, but as I said, I haven't had that much chance to play with the
Command:
renderer :-(
It is very easy to create smooth objects (human/animal objects) because it is
based on splines/patches, and you use much fewer control points than you use
in for instance Imagine. The spine and muscle morphing features give much better
control of the animation of these objects.
Journeyman doesn't have any 'standard' objects (plane, sphere, tube, box etc),
so you have to create these by hand when needed. The only advanced command
are 'extrude' (ie. no spin, skin etc.).
Command:
Unfortunately, it isn't able to import Imagine/TS or Sculpt objects into
Journeyman, so you have to create all new objects youself.
Finally, there is no Journeyman mailing list on USENET :-( :-(, in fact
I haven't as yet seen postings from other users of the program.
A big plus is, that a person from Hash Enterprises is on the net, and that he
is willing to answer stoopid questions.
It is really nice to be able to ask questions to someone who really know the
Command:
program.
Just ask if you have further questions about the program...
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Well i got more then 12 mail messages asking for a close up of the dragon, so i rendered a nice zoom in of Avarice... Right now im working on the animation of the dragon, tail swashing,fire breathing etc that i hope to single frame record soon...
Also Avarice2.lha has a nice view of Steve Worley's new Veined Marble, a texture that is just a taste of the 65 textures <not image maps, actual textures>... I highly recomend Essence... It sure beats 1-2 megs an image map compared to the 15 k it
it takes for a texture!!!!!!
Andrew Denton...
Ill put it on hubcap.clemson.edu... also check out Wuarchive.wustl.edu
in /pub/AMIGA_UPLOADS/pics/guardian/ and /systems/amiga/video/pics/guardian/
for more renderings... take carE!!!!!!!!!!!!!!!!!!!
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21400.3.1.1701 Mask on Hubcap
7/20/92 19:22 7/ DonD@cup.portal.com
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Hi, I grabbed Mask.lha off of hubcap and have not been able to un-LHA it
I get a "bad decoding table" error message. Since I have seen others discuss
Mask.lha I must assume something happened to just my copy... any Ideas what I
may have done wrong? this is my first FTP.
Don DeCosta |The nice thing about sanity is| VM/Nomad2
DonD@cup.portal.com |you can lose it more than once| Amiga/Imagine
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21400.3.1.1702
7/20/92 22:23 33/ tes@gothamcity.jsc.nasa.gov (Thomas E. Smith [LORAL])
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Errors to: nobody@email.sp.unisys.com
Subject: Northern Lights
News about Essence has got my mind whirling on ideas to try. I heard that
Essence does magic with fractals. And what I wanted to do is this:
Create a plane, where fractal slits are somehow made with Essence by making
fractal shapes with filter rather than color. (Will this be possible?)
Then I take a conical light source (so the light travels straight up and down)
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and put it under the plane. The light will be shining through the animated
fractal slits. The light should be invisible to the camera because it is
traveling up the z axis, and we are looking horizontaly at it.
To make the aroura visible, I put a fog plane with some height so the light
travels through the fog. The slits of light should look like curtains of
light in the fog plane.
I don't know about the first part yet, because Essence has yet to make its
debut (hint :) ). But I tried experimenting on the second part by making a
Command:
fog plane and putting an object between it and the light source, hoping to
see a shadow in my fog plane. But instead the whole plane lights up.
Any hints on whether or not any of this is possible?
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Hello ..
I just paid a little visit to NewTek today and found out some interesting things..........
shhhh don't tell anyone but.. :)
Well for us people who have a 040 and a Video toaster...........
Their in the process of beta testin their lightwave program that has been re-written or re-done to fit the 040 specs.. taking up all the speed they can get..
I heard that one scene done on a 030/50mhz took about 54min and that with their
beta of the new lightwave on a 040 with the same scene took about 6 min...
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hehehe.. speed at last.. IM not sure will this version will be released...
Will this be done to imagine?
I have no association with NewTek .. I just wanted to let you guys know whats
comming :)
Steve
Command:
VisioNary Graphics...
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21400.3.1.1756 OFF2TTDDD uploaded to hubcap
7/31/92 23:26 26/ Udo K Schuermann <walrus@wam.umd.edu>
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Via Glenn's suggestion I have uploaded a previous project of mine to
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Yup. I see the double postings.
Why? You got me. SOMETHING changed after
the disk crashed but nobody has any knowledge of
anything that did.
According to the syslog, these are all independant posts,
rather than system generated duplicates. In fact, they
show receive times of 6 minutes or so difference.
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The bottom line? We are chasing the problem.
The odd thing is that it isn't happening with every single
post. Anyway... you are not the only one seeing the trouble.
Do not attempt to adjust the vertical. Do not attempt to
adjust the horizontal.
And no need to mail me that you are seeing duplicates.
It will be dealt with as quickly as possible.
Command:
Dave Wickard (612) 456-2783
Dave Wickard (612) 456-2783
dave@flip.sp.unisys.com
dave@flip.sp.unisys.com
Sam_Malone@cup.portal.com
Sam_Malone@cup.portal.com
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21400.3.1.1923 Re: Chrome, how to?
9/1/92 01:58 11/ pe-dia@proxxi.se (Pedro Dias)
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(About the chrome attribute)
In most of the cases, whenever working with crome, I've learned that the
thing to do is to seal off the entire scene with walls ans roof, so that the
crome has something to reflect.
Even though my experiments with a global brush and crome are few, I've learned that they do not make justice to the cromed objects.
In those cases, I've found that adding the steel attribute to any brush-map, texturewill give a highly cromed effect, without the loss of reflections or that
crome-feel that you're after.
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Pedro Dias, Sweden
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21400.3.1.1945 Silicon Graphics Menus
9/3/92 21:37 3/ sacke@ecn.purdue.edu (Elizabeth E Sack)
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Thanks for the help everybody! I finally found the program. It looks
GREAT!!!!!
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21400.3.1.1946 Silver Attribute
9/3/92 22:14 5/ S1YW1@starburst.uscolo.edu
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I doubt this got out the first time, so here it goes again.. If anyone has
succesfully done a silver attribute, PLEASE let me know what settings you used!
Basically, I want a silver, that will reflect, (well, any silver will do even) but not require anything else in the scene to make it reflect. Any/all help/info will be
apprieciated!
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21400.3.1.1947 Need object
9/4/92 05:05 11/ Stig Ove Johnsen <stigove@lise.unit.no>
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Hi!
I need an object of a 3.5" diskette. Does anybody know of a PD/SW one?
(If I had the time, I would do it myself, but I don't..)
Stig Ove Johnsen
stigove@lise.unit.no
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21400.3.1.1948 Need object
9/4/92 05:05 11/ Stig Ove Johnsen <stigove@lise.unit.no>
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Hi!
I need an object of a 3.5" diskette. Does anybody know of a PD/SW one?
(If I had the time, I would do it myself, but I don't..)
Stig Ove Johnsen
stigove@lise.unit.no
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21400.3.1.1949 Re: Morphing HELP!@#
9/4/92 06:47 13/ Mark Thompson <mark@westford.ccur.com>
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> Im just moving off of LIghtwave 2.0 to Imagine.. I had to sell my VT :(
If it's not too late, get that Toaster back or else when you see LightWave
3.0 you will kick yourself silly!! It is awe inspiring and will redifine
what you think of as PC based animation. By all means, continue to learn
Imagine....but don't sell that Toaster. Best-o-luck on your morph.
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Could you please put me on your mailing list
Thanks
Andrew Branch
AWB.WBST129@XEROX.COM
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21400.3.1.1986 Re: FOG & Backgrounds
9/9/92 09:03 7/ Jason B Koszarsky <kozarsky@cs.psu.edu>
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I had a problem with Fogs, spheres, and stars. I made a simple spherical
fog with a starfield background, yuck but I was just experimenting. I didn't
expect the stars to show through the fog but some did, I figured they wouldn't since they don't with glass. Anyway, I put a solid sphere inside the fog
sphere, I thin layer of fog now surrounded the solid, atmosphere if you like.
But the stars still came through where the solid should have blocked them.
JK
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21400.3.1.1987 contest questions
9/9/92 13:28 33/ dale@camelot.b24a.ingr.com (Dale R Rogers)
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Dave,
I would like to possibly enter an animation that I have been
toying with for a while now. I am a registered user of some font
objects from UniliGraphics. Instead of re-inventing the wheel, I
would like to use their fonts for my animation. Is there a
problem with using commercial fonts in the contest. All other
objects would be created by me.
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Also, can I use other products to enhance my animation. For
instance, Could I use Imagine to produce my rendered objects and
then use ADPro to enhance the images, and DPaint to add other